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  • Member Since: July 31, 2021


Cloud Gaming: Why It Matters And The Games It Could Create

Cloud gaming is a source of confusion. There are a lot of questions about what cloud gaming is about, what it's importance and benefits, who is able to offer it, how it will assist in expanding the market and other things. Misunderstandings about online multiplayer and what is going to change once the "console is moved to the cloud" can further complicate matters.

What exactly is "CLOUD GAME STEAMING"?

Cloud game streaming allows the majority of the gameplay processing to be performed outside of the player's home to be performed in a remote data centre. The data center can consist of racks upon racks of consoles, or a completely different set of servers and infrastructure. But what matters is that it's within this data center that game logic, AI, the physics, the rendering of images (i.e. audio), and visuals are all processed by the player at the end.


An online multiplayer game is perhaps the most complex computational challenge a person can have in a given week. What makes these experiences remarkable - and possible is the fact that games played online are actually very simple to play and require only a small amounts of "online" activity. Whether you are looking to find out details about cloud gaming, you've to navigate to website.

When a player participates in an online game the player's local (i.e. nearby and touchable) device (e.g. iPad, PC, Xbox, Switch) is actually operating everything we think of as be a "game." This includes everything - the game algorithm and AI, the images, the physics (i.e. visuals), the audio, and so forth - just like an offline experience. For online play on Fortnite games players must download 40GB of game data. Then, they'll have to update the files to include more gigabytes of data as the experience online changes.

Remote processing, which is the online multiplayer server serves the purpose of relaying the position of each player to their respective computers. They also act as a referee in order to handle any conflict that may arise.

WHY ONLINE MULTIPLAYER GAMING WAS intended to be this way?

Today's online multiplayer gaming can seem inefficient. What is the point of having 100 machines that are consumer-grade (again for Fortnite) each performing the identical "work"? Especially given that conflicts arise when re-re-re-re-reduplicating this effort? Instead of using their own industrial equipment worth billions and pushing the product to consumers in small quantities with plastic covers, why doesn't the tech media company responsible for this experience utilize their own equipment? Perhaps transfer the processing to Amazon's vast server stacks?

Beyond reconciliation, think about the drawbacks of relying only on the local machine of the user. The quality of the experience depends on whether processing is done using a consumer grade device. The PS4 can play Fortnite (2018) with the sixth-generation iPad (2018) player however, the iPad player will be able to only display 1/3 of the frame rate and see graphics from 1990s era. The iPad does not render any part of the game's features (e.g. The iPad won't render any of the experience (e.g. the skin of another player's skin) because it has to prioritize core gaming processing power.

And because consumer hardware has consumer-grade processing power, online multiplayer worlds are severely limited in both their size and complexity. A iPad Pro 2020 or PS4 Pro can only manage and keep track of so many things that they are constantly changing as part of a difficult-to-predict simulation. Furthermore, the complexity of these games ends in being largely limited by the lowest supported devices.

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